Alpha · a persistent world of floating isles

Armada

A multiplayer strategy game about holding a piece of land in an empty sky. You are a lord-mage. You claim a Font, you raise an isle around it, and you keep it.

The alpha opens 10pm Eastern, tonight

00:00:00
Claim your Font now

Claim your account now and the first launch is one click. Armada is a game you install — there is no browser version, because a throttled tab rendering on the wrong graphics card is not the game.

The Sundering

The world was one continent until an overreach of Aether shattered it. The pieces did not fall. They hung.

What remains is the Sky: thousands of isles adrift at every altitude, and beneath them the Deep, an unlit gulf nobody returns from. An isle stays in the air because an Aether Font burns at its heart.

Fonts gutter. Isles sink. Nobody agrees whose fault the Sundering was, and the argument has outlasted everyone who was there.

What you actually do

I

Raise an isle

Every isle has a fixed set of plots. Groves yield timber. Quarries cut stone. Arcane Fonts draw Aether, and it is Aether that keeps the whole rock in the air. Timber buys stone, stone buys Aether. That is the entire economy and you will have it in two minutes.

II

The world does not pause

Your quarries keep cutting while you sleep. Come back a day later and you return to a stockpile that grew without you, not to a save file waiting where you left it. The server runs whether anyone is watching or not.

III

Cross the sky

Walk to the skydock and sail to another isle. Crossing takes real time, because distance should mean something. Other lords are out there building their own holdings, and you will meet them.

IV

Day gives way to night

Nothing grows in the dark, so your Groves fall idle. Aether runs twice as strong under a night sky, so your Fonts do their best work. The clock is a resource like any other, and soon the dark will bring the Unmoored with it.

Three promises

Persistent multiplayer games have a habit of punishing you for having a job. These are the rules this one is built on, and they are not negotiable.

Your work is never erased

Your home isle cannot be attacked. Not by a stronger player, not while you are asleep, not ever. Everything you put at risk, you chose to put at risk.

Time buys power, never skill

Play twelve hours and you will have more than someone who played two. You will not be harder to outthink. A new lord is never mathematically shut out of a fight.

Nothing is missable

No daily login. No limited time events you will regret sleeping through. The content is going nowhere and neither is your progress.

Where this is

Early alpha, and honest about it. Four isles, three resources, three buildings, live multiplayer, and a world that keeps running when you close the tab.

Combat, heroes, territory and the player economy are being built now. Come in at this stage and you will watch the thing take shape, and what you say about it will change what gets made.